How it works

How a day works

Three to five minutes. One place. Five things worth knowing.

Arriving at Arashiyama, Kyoto: the painted scene, the Wayfarer and the companion, and a line about the place

Step one

Arrive

Every day at midnight, where you are, a new expedition opens, the same one for everyone in the world. You arrive at a painted scene with your Wayfarer and your companion, and a single line tells you where you are and what the light is doing.

A map to pin: where on the islands are we?

Step two

Five encounters

Each encounter is a small, hands-on interaction; the kind depends on what the fact wants. Four come from four of the six wings of the Library, and the fifth is always the Clock Tower: something that happened on this exact date. The place is the door, not the room: most of the five teach something you can use anywhere.

  • Map pin. Tap where the place, river or peak is. Closer scores higher.
  • Timeline. Drag moments into order.
  • Match pairs. Names to things, makers to what they made.
  • Estimate. Slide to a number: a height, a count, a year.
  • Choose, spot, sort. One true answer, the odd one out, things into their places.
Exactly right: the answer, the why, and the idea to take with you

Step three

Scored, kindly

Each encounter is worth up to 1,000 points: being right first, then being quick. A near miss on a map or an estimate still earns something. Scoring happens on our servers, and the answers never reach your phone before you commit. After each answer your companion explains the fact in a sentence or two, written for the answer you actually gave.

The day's board

Step four

One attempt, ranked

You get one ranked attempt a day. Your total goes on that day's world board under your Wayfarer's travelling name, and your fellowships see it too. Streaks count the days you finish in a row.

Coming home: the score, the wings lit, and the Chronicle of the day

Step five

Come home

Back at the Library you see the day's score, which satchel objects grew, and a postcard of the day to share. The Wayfarer writes the day up as a Chronicle, and the day is kept in your Library for good.

The Reading: every question, the answer and the why, on one page

After the day

The Reading

Whatever the score, the lesson is not over. The Reading is one page with every question, what you answered, the right answer, the why and the thread. Press LISTEN and it is read to you. Hold any word and a card rises with its meaning and where it comes from; GO DEEPER follows an idea one step further, and ASK THE WAYFARER answers a question of yours from the day's own facts.

The Commonplace Book: the ideas you have met, and when each comes back

Over weeks

The Book

Every idea you meet goes into your Commonplace Book. Three days later the game asks it back, in a new setting; answer it and it returns in ten days, then thirty. Three in a row and the idea turns gold: kept for good. Never scored against anyone. This is how what you learn stays learned.

The Sunday Crossing: a crossword made from the week's six places, with the companion's help

Sundays

The Sunday Crossing

On Sundays, beside the day's own place, the week's six places come back as a crossword: their words, clued from what you learned. Walk four of the week's days to open it (or every day since you arrived). Your companion gives a nudge, then the day's own line, then a letter. Nothing is scored, and your fellowships see who solved it.

And

The small print, kindly.

Missed days

Days you missed wait in your Library, and you can still walk them. A recovered day fills your satchel, but never counts for a streak or for that day's board: the board belongs to the people who were there. Recovering will later be part of the Pass.

Reminders

If you want one, the app sends a single local notification a day, at a time you choose; on Sundays it names the Sunday Crossing. It is off by default, and nothing about it leaves your phone.

Keeping your progress

Play at once, no sign-in. Sign in with Apple or Google when you like, and your days, your Book and your streak follow you to any phone. More in the questions.

Play today's expedition